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Racial Abilities

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Racial Abilities

Post  Arou on Sun Mar 11, 2012 10:52 pm

Skraven:

  • The ability to shape shift from into a full wolf or human at will. While in wolf form, they may only use physical attacks using fangs and claws.
  • At Advancement Rank 5, Skraven gain the ability to morph into their Hybrid forms. They may only use physical attacks using their claws and fangs while in this form. Gain a (10 x Advancement Rank) damage bonus to each attack while in this form.


Virxas:

  • The ability to shape shift from into a full panther or human at will. While in panther form, they may only use physical attacks using fangs and claws.
  • At Advancement Rank 5, Virxas gain the ability to morph into their Hybrid forms. They may only use physical attacks using their claws and fangs while in this form. Gain a (10 x Advancement Rank) damage bonus to each attack while in this form.


Abstantain:

  • Abstantain have been along so long they have become efficient with just about everything, gaining them additional bonuses to all their rolls.

    • Advancement Rank 1: +1 to all rolls.
    • Advancement Rank 5: +2 to all rolls.
    • Advancement Rank 10: +3 to all rolls.
    • Advancement Rank 14: +4 to all rolls.


  • At Advancement Rank 5, gains endurance of their race, (10 x Highest Stat Modifier) Damage Reduction against all attacks.


Halphien:

  • Heals (5 x Advancement Rank) Hit Points per post passively.
  • At Advancement Rank 5, Halphiens can heal a target for (10 x Advancement Rank) a number a times a session equal to their Advancement Rank.


Envirkan:

  • Casts themselves in Shadow that absorbs the next successful attacks damage. Usable one per session.
  • At Advancement Rank 5, Envirkans can summon a minion with 100 Hit Points. All damage done to the character is transferred to the minion until it is defeated.


Syvek:

  • Syvek's take the first racial ability of their base counterpart, whether it be Envirkan or Halphien.
  • At Advancement Rank 5, Syvek deal half the damage of all PHYSICAL damage taken back at the attacker.


Kendeskian:

  • Dodges the first successful attack that would render the character fall below 0 hit points.
  • At Advancement Rank 5, Kendeskians can turn invisible, and any attack made gains a damage bonus equal to (10 x Advancement Rank). They can turn invisible once per combat.


Nestori:

  • Only Nestori of the Praxxas Clan may use Psionic or Magical abilities. All others may only use Physical.

    • Aeldenkir Nestori gain a base Armor Class of 13, instead of ten.
    • Gerndra Nestori are allowed to purchase uncommon weapons for 0 points.
    • Stratunhire Nestori gain an immunity to Psionic attacks if the caster has an Advancement Rank below their own.
    • Hrathvendir Nesotri gain a +2 to all Strength Rolls. They also get a (10 x Advancement Rank) Damage Bonus if they are fighting in a forest or jungle.
    • Praxxass Nesotri are the only Nestori able to use Magical or Psionic abilities. They gain a +2 to all wisdom and intelligence rolls.
    • Draedenkaern Nesotri are ruthless and can go into a Blood Rage at will. This Blood Rage gives them a (20 x Advancement Rank) Damage boost, but also deals (10 x Advancement Rank) to themselves for each successful attack. Usable once per combat.
    • Ryoundir Nesotri gain the ability to see clearly in even the darkest of places. And gain a (10 x Advancement Rank) Damage Bonus, as well as an +3 Armor Class when fighting in the dark or at night.


  • At Advancement Rank 5, all Nestori gain 500 health for their endurance.


Silvrein:

  • Gain a forest companion to attack with them. Forest companions may only attack Physically, using the same Strength Statistics as the character. They deal (10 x Strength Modifier [Ten Dmg Minimum]) per successful attack, have an AC of 13, and have 100 hit points.
  • At Advancement Rank 5, Silvrein become in tuned with their companions, and share a health pool with them. All damage done to either affects both equally. Companion now does (10 x Advancement Rank) in damage and has an Armor Class of 15.


Sirvantil:

  • Gains ability to see in all darkness clearly, and gains a (10 x Advancement Rank) in additional damage done when fighting in the dark.
  • At Advancement Rank 5, Sirvantil can manifest a doppelganger that attacks when they attack. Dealing half of the dealt damage to the target again. If this doppelganger is destroyed, it will deal half of the Sirvantil's remaining health. Doppelganger has half of the Sirvantil's maximum health and an AC of 15. Usable once per combat.


Sindotri / Sindiskone / Celzvein:

  • Sindotri can transform while not in combat into a grey eagle. Sindiskone can morph into black eagles. Celzvein can transform hands into talons. Physical attacks made in these forms deal (10 x Advancement Rank) in additional Damage. All three may fly using the wings attached to their backs.
  • At Advancement Rank 5, all three may transform into their Awakened Pheonix Forms.

    • The Grey Pheonix takes a damage reduction of (!0 x Advancement Rank) and deals the same modifier in additional damage.
    • The Black Pheonix deals (15 x Advancement Rank) in additional damage.
    • The White Pheonix gains a damage reflection that deals half the damage received back to the attacker. Also deals (10 x Advancement Rank) in additional damage.



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Arou
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Join date : 2012-03-01
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